Carlos functions exactly like Jill, though he does have at least one unique weapon that Jill cannot collect - two if playing on Hard mode, being his SIGPRO handgun and M4A1 assault rifle. Though there will also be a short portion of the story where players will temporarily take control of UBCS soldier, Carlos Oliveira. Resident Evil 3 only stars one selectable character, being Jill Valentine. A select few encounters with Nemesis are randomized as well. Where a player may have faced a pack of zombie hounds in a particular area, during another playthrough may then find a group of Beta Hunters there instead. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.Įncountering differing enemies across multiple playthroughs was introduced in Resident Evil 3 to add a sense of unpredictability.
The story is largely portrayed via cutscenes, both in-game and CG, however there are also a number of Files (diaries, memos ect.) players can collect. Such examples include explosive barrels or a loose crane box. There exists some destructible objects throughout the game which can help the player in fending off enemies. However whichever dodge animation the character would use is random. If the character is equipped with a pistol and should also escape via a roll, Jill will go onto one knee which'll give her a temporary boost to her fire-rate with her handgun. By hitting the R1 or R2 buttons (Default PS1 controls), or by holding the R1 or R2 button then hitting the X button right before an attack, Jill will dodge out of the way. Furthermore, Resident Evil 3 is the first to include the 180 degree turn, which allows the player character to instantaneously turn around by simultaneously pressing down and the 'run' button.Īnother new mechanic is that of a dodge maneuver. Climbing up/down stairs is now performed manually, allowing the player and even zombies to walk up/down staircases at their own pace. Players are also forced to stay stuck on the spot when attempting to use their weapons, though auto-aim is turned on by default, so the character will at least aim automatically at whichever enemy is closest - even if it's located outside of the player's own perspective.
Fitted with the notorious ' tank controls' the series became known for, players move via a third person perspective throughout a number of pre-determined camera angles. Resident Evil 3 largely plays much like its predecessors Resident Evil and Resident Evil 2, and is split between a mixture of combating B.O.W.s, exploration and puzzles.
Gameplay Overview & Controls Jill at the hands of Nemesis
Unlike the T-103, Nemesis can follow Jill through rooms and sometimes even comes equipped with his own unique Rocket Launcher. Similarly to the T-103 in RE2, the Nemesis will appear at scripted occasions during the story and will relentlessly try to kill Jill Valentine. Throughout the game, Jill is hunted by the Umbrella corporation's latest B.O.W., and title character, Nemesis. This time the player finds themselves traversing a substantial portion of Raccoon City itself while also taking a few short trips to locales made famous from RE2, such as the R.P.D.
The game begins one day before the events of Resident Evil 2, eventually surpassing them and extending into the day after. Taking place once again in the zombie infested town of Raccoon City, Resident Evil 3 follows Jill Valentine as she tries to escape the oncoming hordes of undead monsters.